Research Article

Technology Acceptance Model on Using Baseball Game Console for Hearing Impaired Learners

Tin-Chang Chang 1, Pei-Hsuan Hsieh 2 * , Cola Yeh 3
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1 Department of Digital Media Design, Department of Business Administration, Asia University2 Department of Business Administration, Asia University, Taiwan3 Sports Department, The University of Auckland, New Zealand* Corresponding Author
Innovation on Design and Culture, 1(1), March 2022, 15-19, https://doi.org/10.35745/idc2022v01.01.0003
Published: 30 March 2022
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ABSTRACT

The purpose of this study is to explore the factors that affect the use of the baseball game console for hearing impaired learners. The research framework was based on a Technology Acceptance Model (TAM) and external variables such as social norms, perceived enjoyment, and self-efficacy. Questionnaires were distributed to students at National Taichung School for Hearing Impairment Students. There was a high acceptance rate for using a baseball game console among the hearing impaired students as the hearing-impaired students have fewer leisure activities in their daily life. The results provide references to the institution for future improvement in teaching and curriculum planning.

CITATION (APA)

Chang, T.-C., Hsieh, P.-H., & Yeh, C. (2022). Technology Acceptance Model on Using Baseball Game Console for Hearing Impaired Learners. Innovation on Design and Culture, 1(1), 15-19. https://doi.org/10.35745/idc2022v01.01.0003